![]() ![]() It gives me a chance to credit all the people who've helped in the making. Here's the story of how I researched and developed these scripts. This script doesn't export parented layers. Check out the test project, which uses nulls as a guide to help line up the FOV.Ģ. You'll have to set the camera's field of view manually in C4D after import. In C4D, select Plugins > User Scripts > pt_AEtoC4D and select that text file.ġ. You'll be prompted to save a text file.ĥ. Select the cameras and layers you want to export and choose File > Scripts > pt_AEtoC4D.jsx. Animate rotation using the XYZ Rotation properties, not Orientation.Ĥ. Animate your scene in After Effects using a Camera with Layer > Transform > Auto-Orient set to Off. Put pt_AEtoC4D.CSC in Cinema 4D / library / scripts.ģ. Put pt_AEtoC4D.jsx in Adobe After Effects / ScriptsĢ. Thanks to Paul Babb, Rick Barrett and Liam Stacy at Maxon, Ko Maruyama, Stu Maschwitz, Dale Bradshaw, Nab, Steve Kirby and Salvador Zalvidea for their help and ideas.ġ. ![]() Fixed bug when importing cameras with static rotation values. Now imports rotation for all layers, not just cameras.Ģ. Requires AE 7.0 and C4D R9.6, or greater.ġ. AEtoC4D exports AE cameras, nulls with the position and rotation of other layers, the comp frame rate, duration and start frame. These scripts export data from After Effects to Cinema 4D.
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